Naja. Jetzt ist das 2,2Ghz schon unterwegs, außerdem hab ich die Kohle für das Große nicht. Zock ich eben ohne FSAA und AF.
I:
I took Michael's suggestion and made the two MacBook Pro 2.2GHz units work harder. I think you'll find the results interesting:
Doom 3 at 1440x900 High Quality , FSAA = 4X
128M = 21 fps
256M = 26 fps (or 24% advantage)
Doom 3 at 1440x900 Ultra Quality, no FSAA
128M = 16 fps
256M = 46 fps (or 188% advantage)
Quake 4 at 1440x900 High Quality, FSAA = 4X
128M = 23 fps
256M = 38 fps (or 65% advantage)
Quake 4 at 1440x900 Ultra Quality, no FSAA
128M = 4 fps
256M = 37 fps (or 825% advantage)
Though few will play 3D games on a MacBook Pro with 128M or 256M at Ultra Quality --- or with FSAA enabled at native resolution, this clearly demonstrates that there is a threshold at which the MBP with the larger VRAM gains a significant advantage.
II:
More "VRAM Wars" -- 15" MacBook Pro 2.2GHz (128M VRAM) versus 2.4GHz (256M VRAM).
Under Windows XP Pro, I ran 3DMark06 at 1440x900, 4X FSAA, 4X Anisotropic Filtering:
SM2.0 Gaming
128M = 641 rating
256M = 1279 rating (or 100% faster)
HDR/SM3.0 Gaming
128M = 554 rating
256M = 1063 rating (or 92% faster)
Under Windows XP Pro, I ran Prey 1.3 at 1440x900, 4X FSAA, 4X Anisotropic Filtering:
128M = 31 fps
256M = 46 fps (or 48% faster)