rocess: ShooterGame [8757]
Path: /Users/Shared/*/ShooterGame.app/Contents/MacOS/ShooterGame
Identifier: com.epicgames.ShooterGame
Version: 4.5.1 (4.5.1)
Code Type: X86-64 (Native)
Parent Process: EpicGamesLauncher-Mac-Shipping [8653]
Responsible: EpicGamesLauncher-Mac-Shipping [8653]
User ID: 501
Date/Time: 2021-04-13 19:49:39.325 +0200
OS Version: Mac OS X 10.15.7 (19H524)
Report Version: 12
Anonymous UUID: 58D337EC-7B2E-4F2E-7BF6-C3CC239A3842
Time Awake Since Boot: 13000 seconds
System Integrity Protection: enabled
Crashed Thread: 5
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [8757]
VM Regions Near 0:
-->
__TEXT 00000001076a9000-000000010c006000 [ 73.4M] r-x/rwx SM=COW /Users/Shared/*/ShooterGame.app/Contents/MacOS/ShooterGame
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff69357dfa mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff69358170 mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff2f0c2a27 __CFRunLoopServiceMachPort + 247
3 com.apple.CoreFoundation 0x00007fff2f0c14e1 __CFRunLoopRun + 1329
4 com.apple.CoreFoundation 0x00007fff2f0c0953 CFRunLoopRunSpecific + 466
5 com.apple.ViewBridge 0x00007fff61e20c8f __invokeRunLoopInModeForDuration_block_invoke_2 + 25
6 com.apple.ViewBridge 0x00007fff61e20be1 invokeRunLoopInModeForDuration + 498
7 com.apple.ViewBridge 0x00007fff61e209e5 __29-[NSCFRunLoopSemaphore wait:]_block_invoke_3 + 86
8 com.apple.ViewBridge 0x00007fff61e2098d __CONSIDER_WHO_REQUESTED_THIS_WAIT_BEFORE_SENDING_BUG_TO_VIEWBRIDGE__ + 7
9 com.apple.ViewBridge 0x00007fff61e20956 __29-[NSCFRunLoopSemaphore wait:]_block_invoke_2 + 122
10 com.apple.ViewBridge 0x00007fff61e2087e __29-[NSCFRunLoopSemaphore wait:]_block_invoke + 302
11 com.apple.ViewBridge 0x00007fff61e20440 +[NSCFRunLoopSemaphore _observe:whilePerforming:] + 597
12 com.apple.ViewBridge 0x00007fff61e1f610 -[NSCFRunLoopSemaphore wait:] + 402
13 com.apple.ViewBridge 0x00007fff61e1f394 -[NSCFRunLoopSemaphore wait] + 38
14 com.apple.ViewBridge 0x00007fff61e1dc7f _ensureAuxServiceAwareOfHostApp + 668
15 com.apple.ViewBridge 0x00007fff61e26f13 __26+[NSRemoteView initialize]_block_invoke_2 + 614
16 com.apple.ViewBridge 0x00007fff61e26bd0 withAutoreleasePoolAndExceptionProcessing + 200
17 com.apple.ViewBridge 0x00007fff61e26af3 __26+[NSRemoteView initialize]_block_invoke + 69
18 libdispatch.dylib 0x00007fff691bc6c4 _dispatch_call_block_and_release + 12
19 libdispatch.dylib 0x00007fff691bd658 _dispatch_client_callout + 8
20 libdispatch.dylib 0x00007fff691c8cab _dispatch_main_queue_callback_4CF + 936
21 com.apple.CoreFoundation 0x00007fff2f101b23 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 9
22 com.apple.CoreFoundation 0x00007fff2f0c17aa __CFRunLoopRun + 2042
23 com.apple.CoreFoundation 0x00007fff2f0c0953 CFRunLoopRunSpecific + 466
24 com.apple.HIToolbox 0x00007fff2dcdbabd RunCurrentEventLoopInMode + 292
25 com.apple.HIToolbox 0x00007fff2dcdb6f4 ReceiveNextEventCommon + 359
26 com.apple.HIToolbox 0x00007fff2dcdb579 _BlockUntilNextEventMatchingListInModeWithFilter + 64
27 com.apple.AppKit 0x00007fff2c321039 _DPSNextEvent + 883
28 com.apple.AppKit 0x00007fff2c31f880 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1352
29 com.apple.AppKit 0x00007fff2c31158e -[NSApplication run] + 658
30 com.epicgames.ShooterGame 0x0000000107da4e17 tchar_main(int, wchar_t**) + 1319
31 com.epicgames.ShooterGame 0x0000000107da4854 main + 244
32 libdyld.dylib 0x00007fff69216cc9 start + 1
Thread 1:
0 libsystem_pthread.dylib 0x00007fff6941ab68 start_wqthread + 0
Thread 2:
0 libsystem_pthread.dylib 0x00007fff6941ab68 start_wqthread + 0
Thread 3:: Dispatch queue: com.apple.root.default-qos
0 libsystem_platform.dylib 0x00007fff69413713 _platform_memset$VARIANT$Ivybridge + 19
1 libsystem_malloc.dylib 0x00007fff693d326f tiny_malloc_should_clear + 248
2 libsystem_malloc.dylib 0x00007fff693d20c6 szone_malloc_should_clear + 66
3 libsystem_malloc.dylib 0x00007fff693d2f59 malloc_zone_calloc + 99
4 libsystem_malloc.dylib 0x00007fff693d2ed9 calloc + 24
5 libobjc.A.dylib 0x00007fff68069cb4 class_createInstance + 38
6 libxpc.dylib 0x00007fff69459e66 _xpc_payload_create_from_mach_msg + 30
7 libxpc.dylib 0x00007fff69459d23 xpc_receive_mach_msg + 264
8 libxpc.dylib 0x00007fff69473b8b _xpc_pipe_routine + 629
9 libxpc.dylib 0x00007fff69458b62 xpc_pipe_routine_with_flags + 56
10 libxpc.dylib 0x00007fff694589e2 _xpc_interface_routine + 175
11 libxpc.dylib 0x00007fff6946000d _xpc_bootstrap_services + 115
12 libxpc.dylib 0x00007fff69457a99 _xpc_uncork_domain + 736
13 libxpc.dylib 0x00007fff6945cf3c _xpc_connection_init + 47
14 libxpc.dylib 0x00007fff6945cee2 _xpc_connection_activate_if_needed + 73
15 libxpc.dylib 0x00007fff6945eaed xpc_connection_resume + 64
16 com.apple.ViewBridge 0x00007fff61e1fa2b +[NSXPCSharedListener endpointForListenerNamed:fromServiceNamed:instanceIdentifier:queue:completion:] + 627
17 com.apple.ViewBridge 0x00007fff61e1f478 __95+[NSXPCSharedListener listenerEndpointForService:instanceIdentifier:listener:queue:completion:]_block_invoke + 109
18 libdispatch.dylib 0x00007fff691bc6c4 _dispatch_call_block_and_release + 12
19 libdispatch.dylib 0x00007fff691bd658 _dispatch_client_callout + 8
20 libdispatch.dylib 0x00007fff691bf4b0 _dispatch_queue_override_invoke + 763
21 libdispatch.dylib 0x00007fff691cb957 _dispatch_root_queue_drain + 326
22 libdispatch.dylib 0x00007fff691cc097 _dispatch_worker_thread2 + 92
23 libsystem_pthread.dylib 0x00007fff6941b9f7 _pthread_wqthread + 220
24 libsystem_pthread.dylib 0x00007fff6941ab77 start_wqthread + 15
Thread 4:
0 libsystem_pthread.dylib 0x00007fff6941ab68 start_wqthread + 0
Thread 5 Crashed:
0 com.epicgames.ShooterGame 0x00000001093c8ee9 FOutputDevice::Logf(wchar_t const*, ...) + 409
1 com.epicgames.ShooterGame 0x00000001093b5b50 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) + 480
2 com.epicgames.ShooterGame 0x000000010932d439 FInternationalization::Initialize() + 3513
3 com.epicgames.ShooterGame 0x000000010932c675 FInternationalization::Get() + 197
4 com.epicgames.ShooterGame 0x00000001092fd765 FText::FormatInternal(FText const&, TArray<FFormatArgumentValue, FDefaultAllocator> const&, bool, bool) + 69
5 com.epicgames.ShooterGame 0x00000001092ff7e3 FText::Format(FText const&, TArray<FFormatArgumentValue, FDefaultAllocator> const&) + 19
6 com.epicgames.ShooterGame 0x00000001093472e7 FText::Format(FText const&, FText const&) + 103
7 com.epicgames.ShooterGame 0x0000000109432ebc FProjectDescriptor::Load(FString const&, FText&) + 380
8 com.epicgames.ShooterGame 0x00000001094358e2 FProjectManager::LoadProjectFile(FString const&) + 210
9 com.epicgames.ShooterGame 0x0000000107d9cb07 FEngineLoop::PreInit(wchar_t const*) + 3367
10 com.epicgames.ShooterGame 0x0000000107da0ccc GuardedMain(wchar_t const*) + 28
11 com.epicgames.ShooterGame 0x0000000107da468a -[UE4AppDelegate runGameThread:] + 58
12 com.epicgames.ShooterGame 0x000000010935cb44 -[FCocoaGameThread main] + 180
13 com.apple.Foundation 0x00007fff317767b2 __NSThread__start__ + 1064
14 libsystem_pthread.dylib 0x00007fff6941f109 _pthread_start + 148
15 libsystem_pthread.dylib 0x00007fff6941ab8b thread_start + 15
Thread 6:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fff69357e36 semaphore_wait_trap + 10
1 libdispatch.dylib 0x00007fff691bdaed _dispatch_sema4_wait + 16
2 libdispatch.dylib 0x00007fff691bdfbf _dispatch_semaphore_wait_slow + 98
3 com.apple.HIToolbox 0x00007fff2dcf1940 _BeginEventReceiptOnThread + 159
4 com.apple.AppKit 0x00007fff2c4c28f5 _NSEventThread + 37
5 libsystem_pthread.dylib 0x00007fff6941f109 _pthread_start + 148
6 libsystem_pthread.dylib 0x00007fff6941ab8b thread_start + 15
Thread 5 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000141 rbx: 0x0000000000000000 rcx: 0x00000000ffffffff rdx: 0x000070000caa3224
rdi: 0x0000000000000000 rsi: 0x000070000caa4c34 rbp: 0x000070000caa3550 rsp: 0x000070000caa2c10
r8: 0x0001288900000000 r9: 0x000000000000000b r10: 0x00007facd0000000 r11: 0xffffffffffffe5bc
r12: 0x00007fff8f803d00 r13: 0x000070000caa3560 r14: 0x000070000caa2d20 r15: 0x0000000000000000
rip: 0x00000001093c8ee9 rfl: 0x0000000000010217 cr2: 0x0000000000000000
Logical CPU: 0
Error Code: 0x00000004 (no mapping for user data read)
Trap Number: 14