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Update:
Thanks to Ryan for giving me a hint that OpenGL wasn't working in the old build. I wasn't aware of this as I already included the --enable-opengl switch but didn't see that the configure script was unable to link libGL (which is correct) and thus did not enable OpenGL at all.
This is a "bug" in the sources because under Mac OSX it should try to link the OpenGL framework instead. Fixed that manualy and did a new static build from todays CVS. A first test was very promising. The fancy scaler modes work way faster now - prolly because they are done in hardware using OpenGL.