Braincube schrieb:
Sorry guys, aber als PC/Mac Zocker: Könntet ihr ein wenig KLarheit verschaffen bezüglich PSP etc. ?
Sind diese Dinger ne art von Gameboy-Weiterentwicklungen, wie siehts mit der Grösse der Displays aus?
http://arstechnica.com/reviews/hardware/nintendo-ds.ars
"The screens were a good size, and had a clear picture. What was even better was the tech demos, the touch sensitive screen was being used in so many interesting ways. We saw people drawing images on the screen only to have them enter the game world as an item, we heard Nintendo talk about wireless play, and unlike Sony Nintendo seemed to be stressing the games. Then they released the price at a very attractive $150 and people began to really take it seriously as a console. (...)
The system is large for a handheld, but it fits easily into my coat pocket. It's larger than the SP but not so large as to be unwieldy. The exact dimensions are 3.3in x 5.8in x 1.1in, and it weighs in at 9.7 oz. (...)
The screen is the best thing I've seen on a portable gaming system. The display is truly backlit, not like the bottom lighting the SP has, and there's no dark spots on the display at all. The colors are bright and text is easy to read. The screen is a respectable 256X192 resolution, up from the SP's 240X160. That means that while playing GBA games you'll see a slight border around the screen, but the added clarity and sharpness more than makes up for it. (...)
Sound is top notch as well, with two speakers meaning you can finally hear your GBA games in stereo. The DS seems to be able to handle voice and complex music with ease, and this is the first handheld system where I actually listened to the music. Everything from the SP on down was just beeps and boops to me, and I kept the volume down most of the time. The speakers even do a passable fake of surround sound, due to some clever audio trickery. (...)
The DS actually has a fairly robust set of wireless features. Built in. (...)
The idea of multiplayer Goldeneye on the go has me salivating. Kids at recess don't need wires, they just start playing against each other. Many games will only need one cartridge for multiplayer gaming. This opens up a whole new world of multiplayer gaming, and is a big step forward for handheld consoles as a whole. (...)
So now it seems like we've talked about everything but the most important new aspect of the DS, the touch screen. This is going to either open the door to new gameplay ideas and mechanics, or be utterly wasted. So what's the verdict so far?
Well, it depends on the game. The amazing thing is that in Metroid it's able to emulate a mouse and keyboard amazingly well. Your left hand works the digital pad just like the WASD keys on the keyboard and on your right hand you wear this strap on the lanyard that has a small bit of hard plastic for your thumb. Your thumb rests on the touch screen and with slight movements you can mouselook.
It felt uncomfortable at first, but after a little bit of practice it became second nature, and was amazingly precise. It felt a lot like using a mouse and keyboard in fact, and is a lot more useful than even the controller from any of the other consoles. It seems like good FPS controls have finally come to something other than the PC, and it's amusing that a portable Nintendo product was the first to do it well. (...)
There's even a minigame in Feel the Magic that has you blowing out candles by blowing on the touch screen (which had me amazed until I realized it was just using the sound of air moving over the microphone to know when you "blew," but the illusion is pretty convincing).
Hopefully we'll get games using voice recognition in the future as well. The interesting and innovative thing about the DS is just how much the developers can do by using the two screens, the touch sensitivity of the bottom screen, the wireless functions and the built in microphone. With that much to play with, there's a lot of stuff you can try with this system from a creative standpoint. (...)
The graphics are very impressive for a handheld, with full 3D with a very smooth framerate. Mario 64 looks better than the N64, and it's hard to tell if it's just the smaller screen instead of the TV or better hardware, but it feels like you're playing a prettied up Mario 64 on the go. Feel the Magic is an amazing looking game. While not technically impressive, the art style and music are well put together. Both games use the touch screen well, and have incredible sound and music.
Overall, it's an impressive experience when the touch screen is used intelligently. The screen itself feels good, and seems to me after a few hours of use to be even more precise than many palm pilot-type products I've used. (...)
Conclusion
To sum it up, I'm impressed.
The hardware is a very able 3D platform, the touch screen is pure Nintendo, and has some really fun uses in games. (...)
At US$150 this is a great value, a really fun system, and proof that there are new things to try with video game hardware. I can only hope that Nintendo's next proper console is as well put together and thought out as the DS.
The Good:
* Solid, attractive hardware
* Innovative features such as touch screen, wireless play, and a built in microphone
* Surprisingly well rounded retail package with the hardware. The extra styli and game demo are a welcome addition
* Thumb stylus emulates mouse/keyboard control closer than anything else we've seen outside of the PC
The Bad:
* Mediocre Launch Library
* Possibility for lukewarm software if developers become confused with what to do with the touch screen
The ugly:
* Trying to explain to someone why you're rubbing a silver screen that's emitting the sounds of vomiting while playing Feel the Magic."
Die PSP ist dagegen "nur" eine kleine PS2. Neue Spielkonzepte wird's dafür nicht geben. Das soll aber nicht heißen, dass die PSP nicht auch ein interessantes System ist. Ich halte die PSP und den NDS nur für zu unterschiedlich, um die Konkurenten zu sein, für die sie gehalten werden.
Es ist jetzt schon abzusehen, dass die PSP das GBA-Syndrom packen wird: Eine ganze Weile lang wird es fast ausschließlich Ports geben. Statt wie beim GBA werden es aber keine Ports vom Super Nintendo sein, sondern von der PS2.
Der NDS wird zwar auch nicht frei von N64-Ports sein, aber man wird ihn garantiert auch als PDA missbrauchen können. Dazu wird der NDS durch den Touch-Screen nach großen Computern die zweitbeste Plattform für Ego-Shooter werden.
Sobald es Flash-Karten geben wird, werden garantiert auch Ports von Doom, Quake, Duke Nukem 3D usw. erscheinen. --> 'Ne spontane LAN-Party in der U-Bahn - Geht's noch geiler?
Sony scheint auch in etwa das gleiche Kaufargument für die PSP schaffen zu wollen, wie damals für die PS2: In der PS2 ist ein DVD-Player eingebaut.
Da das Imperium Sony auch Filmstudios besitzt, wird es auch einiges an Filmen auf UMD für die PSP geben.
Ich finde beide Systeme interessant und würde mir gern beide holen. Faktisch wird das Geld aber wohl für keines der beiden reichen...