Log: Log file open, 04/14/06 15:17:22
Init: Name subsystem initialized
Init: Detected: MacOS 16.4.6
Init: Detected: QuickDraw 3.3.0
Init: Version: 436
Init: Compiled: Jan 30 2002 15:47:31
Init: Command line:
Init: Base directory: BigSpace:Applications:Games:Unreal Tournament:
Init: Character set: ANSI
Log: Bound to package OpenAL
Log: Bound to package Engine
Log: Bound to package Core
Log: Bound to package IpDrv
Log: Bound to package Dummy
Log: Bound to package OpenGlDrv
Log: Bound to package UWeb
Log: Bound to package MacDrv
Log: Bound to package Render
Log: Bound to package Fire
Init: Object subsystem initialized
Init: Physical Memory=2047M
Init: FreeMem=20480K, MaxBlock=20480K, StackSpace=507K
Init: Starting CPU cycle test
Init: CPU cycle test finished, secs/cycle = 0.00000000099
Init: CPU clock speed = 1660 MHz
Init: CPU Detected: Unknown
Init: Unreal engine initialized
Init: Client initialized
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: FreeMem=20480K, MaxBlock=20480K
Log: LoadMap: Entry
Log: Before loading: FreeMem=20480K, MaxBlock=20480K
Critical: appError called:
Critical: Class Actor Member Owner problem: Script=48 C++=52
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UMacClient::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/14/06 15:17:31