Mac Pro - Windows Gaming & Performance

trixter

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Dabei seit
18.08.2004
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Ich werde den Eintrag nach und nach erweitern, so haben wir mal für spätere Vergleiche genügenf Performance Infos.


Games
-----------------

Catalyst 6.9, Mac Pro 2x2.00, X1900XT, 1GB


-
FarCry 1.4, Settings -- Ultra
-
---
Ultra quality option, Direct3D renderer
Pixel shader: default model
Antialising: None
Anisotropic filtering: 1?
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
---


1920x1200
--------------
Steam - 75.72
Training - 99.03
PGH - 82.93

1920x1200 4xAA
--------------
Steam - 62.84
Training - 84.89
PGH - 75.81

1920x1200 4xAA 8xAF
--------------
Steam - 59.67
Training - 80.77
PGH - 70.28




-
Prey, Settings -- Highest
-
Demo: HWzone_co_il.demo
Shader Detail: Highest
Aspect Ratio: [16:9]
Antialiasing: None
Anisotropic filtering: None
Graphics BOOST: disabled
Score = 68.9 FPS

1024x768
--------------
HWzone - 102.80
Guru3D - 104.80
--------------
1280x1024
--------------
HWzone - 100.30
Guru3D - 96.60
--------------
1920x1200
--------------
HWzone - 68.90
Guru3D - 66.30
--------------



Shader Detail: Highest
Aspect Ratio: [16:9]
Antialiasing: 4?
Anisotropic filtering: None
Graphics BOOST: disable

1024x768 4xAA
--------------
HWzone - 102.70
Guru3D - 98.80
--------------
1280x1024 4xAA
--------------
HWzone - 82.50
Guru3D - 74.40
--------------
1920x1200 4xAA
--------------
HWZone - 57.10
Guru3D - 49.50
--------------



Shader Detail: Highest
Aspect Ratio: [16:9]
Antialiasing: 4?
Anisotropic filtering: 8?
Graphics BOOST: disabled

1024x768 4xAA 8xAF
--------------
HWzone - 100.40
Guru3D - 96.60
--------------
1280x1024 4xAA 8XAF
--------------
HWzone - 79.30
Guru3D - 72.10
--------------
1920x1200 4xAA 8xAF
--------------
HWZone - 47.52
Guru3D - 48.40
--------------



Shader Detail: Highest
Aspect Ratio: [16:9]
Antialiasing: 4?
Anisotropic filtering: 8?
Graphics BOOST: disabled

1920x1200 4xAA 16xAF Boost
--------------
Vulvano - 39.50
Guru3D - 38.90
--------------




-
Splinter Cell 3, 1.05, Settings Very High
-
---
Shader Model Type: 3.0
Parallax Mapping: Enabled
HQ Soft Shadows: Enabled
HDR: Enabled
ToneMapping: Enabled
Hardware Shadow Mapping: Enabled
---


1280?1024
--------------
Lighthouse - 83.59
Guru3D_2 - 75.16
Guru3D_3 - 88.45

1280?1024 4xAA
--------------
Lighthouse - 73.34
Guru3D_2 - 62.01
Guru3D_3 - 81.13

1280?1024 4xAA 8xAF
--------------
Lighthouse - 67.15
Guru3D_2 - 57.26
Guru3D_3 - 74.33
 
Update:04.11.2006
-
Half-Life 2
-

-- Settings (Highest)

Detail: Maximum quality
High Dynamic Range: None
Heapsize: 256 MB
Antialising mode: None
Filtering mode: Trilinear

1920x1200
--------------
Highway - 79.00
Anticitizen - 103.20
Lost Coast - 85.30
--------------



Detail: Maximum quality
High Dynamic Range: None
Heapsize: 256 MB
Antialising mode: 4×
Filtering mode: Trilinear
Fast Z: Disabled

1920x1200 4xAA
--------------
Highway - 80.70
Anticitizen - 92.60
Lost Coast - 80.90
--------------



Detail: Maximum quality
High Dynamic Range: None
Heapsize: 256 MB
Antialising mode: 4×
Filtering mode: Anisotropic 8×
Fast Z: Disabled

1920x1200 4xAA 8xAF
--------------
Highway - 81.00
Anticitizen - 87.90
Lost Coast - 73.50
--------------



-- Settings (Ultra)

Detail: Maximum quality
High Dynamic Range: Full (if available)
Heapsize: 256 MB
Antialising mode: 8×
Filtering mode: Anisotropic 16×
Fast Z: Disabled

1920x1200 8xAA 16xAF
--------------
Lost Coast - 53.00
--------------
 
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