Assassins Creed 2 stürzt beim Starten ab

D

DaBone

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01.02.2010
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Hey, habe AC 2 für Mac, welches bei meinem Bruder mit dem neuesten MacBook Pro 15" perfekt läuft.
Bei mir allerdings auf nem MacBook Pro 15" Ende 2006 will es nicht starten, sondern liefert immer untenstehenden Fehler (vielleicht kann irgendjemand damit was anfangen^^)
Würde ja schätzen meine Hardware ist nicht kompatibel, die von Ubisoft angegeben Mindestanforderungen erfüllt es aber eigentlich..



Process: scimitar_sf [34267]
Path: /Applications/Ubisoft/Assassin's Creed 2/Assassin's Creed 2.app/Contents/MacOS/scimitar_sf
Identifier: com.Ubisoft.AssassinsCreed2
Version: 1.0.0 (25)
Build Info: AssassinsCreed2-285144~1
Code Type: X86 (Native)
Parent Process: Ubisoft Game Launcher [34266]

Date/Time: 2012-01-09 20:34:08.787 +0100
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 120224 sec
Crashes Since Last Report: 7
Per-App Interval Since Last Report: 72 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: 8BDECEB2-BEA7-4B59-94A8-D4BEE426784C

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000060
Crashed Thread: 9

Thread 0: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x99f5aafa mach_msg_trap + 10
1 libSystem.B.dylib 0x99f5b267 mach_msg + 68
2 com.apple.CoreGraphics 0x993011cf _CGSGetSurfaceBounds + 133
3 com.apple.CoreGraphics 0x993010cd CGSGetSurfaceBounds + 304
4 com.apple.opengl 0x9684f83d CGLOpenCLMuxLockDown + 158
5 com.apple.opengl 0x9684fd2c CGLGetOffScreen + 418
6 com.apple.opengl 0x96849f79 CGLUpdateContext + 328
7 com.apple.Foundation 0x97864db3 _nsnote_callback + 176
8 com.apple.CoreFoundation 0x912fd763 __CFXNotificationPost + 947
9 com.apple.CoreFoundation 0x912fd16a _CFXNotificationPostNotification + 186
10 com.apple.Foundation 0x97859c50 -[NSNotificationCenter postNotificationName:eek:bject:userInfo:] + 128
11 com.apple.Foundation 0x9786705d -[NSNotificationCenter postNotificationName:eek:bject:] + 56
12 com.apple.AppKit 0x90a61a67 -[NSSurface _windowDidChangeScreens:] + 103
13 com.apple.Foundation 0x97864db3 _nsnote_callback + 176
14 com.apple.CoreFoundation 0x912fd763 __CFXNotificationPost + 947
15 com.apple.CoreFoundation 0x912fd16a _CFXNotificationPostNotification + 186
16 com.apple.Foundation 0x97859c50 -[NSNotificationCenter postNotificationName:eek:bject:userInfo:] + 128
17 com.apple.Foundation 0x9786705d -[NSNotificationCenter postNotificationName:eek:bject:] + 56
18 com.apple.AppKit 0x90a60e49 -[NSApplication _reactToDisplayChanged:resetScreens:] + 159
19 com.apple.AppKit 0x9083d60b -[NSApplication sendEvent:] + 6431
20 com.Ubisoft.AssassinsCreed2 0x000fd987 void std::_Destroy<Quazal::String*, Quazal::MemAllocator<Quazal::String> >(Quazal::String*, Quazal::String*, Quazal::MemAllocator<Quazal::String>) + 85175
21 com.apple.Foundation 0x97893484 __NSFireTimer + 141
22 com.apple.CoreFoundation 0x912e0a3b __CFRunLoopRun + 8059
23 com.apple.CoreFoundation 0x912de3c4 CFRunLoopRunSpecific + 452
24 com.apple.CoreFoundation 0x912de1f1 CFRunLoopRunInMode + 97
25 com.apple.Foundation 0x9798c7c1 -[NSRunLoop(NSRunLoop) limitDateForMode:] + 217
26 com.Ubisoft.AssassinsCreed2 0x000fdfd5 void std::_Destroy<Quazal::String*, Quazal::MemAllocator<Quazal::String> >(Quazal::String*, Quazal::String*, Quazal::MemAllocator<Quazal::String>) + 86789
27 com.Ubisoft.AssassinsCreed2 0x00662d25 io_kit::Joystick::~Joystick() + 4115573
28 com.Ubisoft.AssassinsCreed2 0x000ee773 void std::_Destroy<Quazal::String*, Quazal::MemAllocator<Quazal::String> >(Quazal::String*, Quazal::String*, Quazal::MemAllocator<Quazal::String>) + 23203
29 com.Ubisoft.AssassinsCreed2 0x000ee456 void std::_Destroy<Quazal::String*, Quazal::MemAllocator<Quazal::String> >(Quazal::String*, Quazal::String*, Quazal::MemAllocator<Quazal::String>) + 22406

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x99f81382 kevent + 10
1 libSystem.B.dylib 0x99f81a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x99f80f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x99f80cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x99f80781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x99f805c6 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x99f80412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x99f809a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x99f805c6 start_wqthread + 30

Thread 3:
0 libSystem.B.dylib 0x99f88aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x99fb49c5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x99fb4903 usleep$UNIX2003 + 61
3 ubiorbitapi_r2.dylib 0x0626263f mg::serverbox::NetworkMonitor::Run() + 59
4 ubiorbitapi_r2.dylib 0x062449f0 mg::common::Thread::ThreadStartFunc(void*) + 102
5 libSystem.B.dylib 0x9a050a6a _pthread_body + 27

….
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Keiner ne Idee? :(
 
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